Shape of my heart

Technology, a means to an end

Today, I had the chance to give a talk at the University of Arizona (Tucson) called “Technology, a means to an end” (video recording available here). I shared my perspective on technology and how I approach it today. To summarize it, I see technology as serving a goal, and never the reverse. Never be religious about technologies, they come and go. Focus on your goal, implementation is a detail.

Session description:

Technology is fascinating, but should this be what’s driving us? What are the things you can do to differentiate yourself today? With all that noise, what are things you should be looking at? In this talk we will look at the different technologies available today to build amazing experiences and what’s coming tomorrow. We will focus on the importance of learning, crafting and getting out of your comfort zone and most importantly, never be religious about a technology.

Posted on October 22, 2013 by Thibault Imbert · 4 comments
  • Shawn Blais

    Sure, tools are a means to an end, but no one wants to use unreliable tools either…

    You’re used to an electric drill which always works, then suddenly forced to use a rusty screwdriver that never quite fits right… that’s not a good thing.

    I don’t think it’s about being religious, it’s about recognizing that we’ve take a clear step backwards in the web space, and expressiveness is being stifled and held back.

  • Shawn Blais
  • jjjefff

    Learning is fun, but learning new things and making progress toward your actual goal can be at odds. In photography, they say the best camera is the one you have with you.

    Indeed, Flash enabled crazy stuff in its day. HTML5 has toiled for years just trying to catch up and convince everyone to play consistently together. It hasn’t yet succeeded, because as you say “differentiation is key” and browsers want to differentiate themselves, whether “doing the latest cool stuff” or “being FOSS to a fault”.

    Languages aside, the fact that mobile devices are so GPU focused (and CPU limited) is perhaps one of the most creatively restricting things I’ve encountered. Perhaps a scriptier abstraction on top of shader languages would be fun to play with.

    For now, Flash/AIR is the most fun, effective and gives me great reach and consistency. And with Stage3D/AGAL, there’s still great opportunity for learning and experimentation on that platform.

  • C4RL05

    Great presentation Thibault, really enjoyed it! Is it available on video?